Plain English

Glossary

The tactical and extraction shooter words that come up across the channel, in plain English. No jargon for the sake of it. If you want to convert your aim between games, the sensitivity converter handles cm/360, eDPI and FOV for you.

# Extraction shooter
A shooter where you drop into a map, fight for loot, and have to physically reach an exit to keep what you found. Die before you extract and you lose it all. That tension is the whole genre.
# PvE
Player versus environment. You against the AI and the world, no other players hunting you. The lane most of this channel lives in.
# PvP
Player versus player. Other real people are the threat. Higher stakes, less forgiving.
# PvPvE
Both at once. AI enemies and other players share the map, so a fight can come from anywhere. The default for most big extraction games.
# Raid (or run)
A single trip into the map, from insertion to extraction. One raid is one self-contained session of risk and reward.
# Extract (or exfil)
Reaching an exit point alive to bank your loot and progress. No extract, no reward, no matter how good the run was.
# Loadout (or kit)
The gear you take in: weapons, armour, ammo, meds and tools. Bring too little and you are weak, bring too much and you have more to lose.
# Gear fear
Playing scared because you do not want to lose your good kit. Common, understandable, and usually the thing that gets you killed.
# Wipe
A full progression reset where everyone starts from nothing again. Common in early-access extraction games to keep the economy fresh.
# Time to kill (TTK)
How long it takes to drop a target once you start hitting. Low TTK means fights are fast and mistakes are fatal.
# ADS
Aim down sights. Bringing the weapon up to use its optics for accuracy, trading movement speed and awareness for precision.
# cm/360
How many centimetres you move your mouse to turn a full 360 degrees. The truest way to compare aim sensitivity between games. There is a converter for it in the tools.
# eDPI
Mouse DPI multiplied by in-game sensitivity. A quick single number for comparing how fast your aim is across setups.
# FOV
Field of view. How wide the camera sees. Higher FOV shows more around you but makes distant targets smaller.
# Milsim
Military simulation. Shooters that lean into realism: weight, ballistics, slower pace and real consequences over arcade action.
# CQB
Close-quarters battle. Fighting in tight interiors where corners, angles and entry order decide everything. Ready or Not is built on it.
# Third-party
A second group crashing a fight you are already in, usually while you are weak from the first one. The classic way a great run ends badly.
# Suppression
Volume of fire that forces an enemy to stop and take cover rather than aim, even without hitting them. Buys your team time and angles.
# Stash
Your persistent storage between raids. Where the loot you extract actually lives and your campaign wealth builds up.
# Permadeath
When death is final for a character or run, with no respawn. Raises the stakes of every decision. Days Gone hordes and Hitman Freelancer both bite this way.
# Aggro
The attention of the AI. Pulling aggro means the enemies are now hunting you specifically; dropping it means breaking line of sight until they forget.
# Recoil
How much the weapon climbs and kicks as you fire. Controlling it, by pulling down or in a pattern, is the difference between a spray and a kill.
# Bullet drop
Gravity pulling a round downward over distance, so long shots must be aimed high. The realism touch that separates milsim shooters from arcade ones.
# Hipfire
Shooting without aiming down sights. Faster and more mobile, far less accurate, the right call only at point-blank range.
# Spawn
Where you or the enemies appear on the map. Spawn points, spawn camping and bad spawns all decide how a fight or a run begins.
# Meta
The current best, most effective way to play, gear or build, as the community has settled on it. Following the meta is safe; beating it is the fun part.
# Nerf / buff
A balance change that makes something weaker (nerf) or stronger (buff), usually in a patch. The cause of most patch-day drama in live-service games.
# Horde
A large swarm of AI enemies that overwhelms by sheer number rather than skill. The Days Gone freaker hordes are the channel's signature version.

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