WillyB Ready or Not field report

Field report

How to play Ready or Not solo: commanding the AI team without losing your mind

Ready or Not looks like a game you need four mates for, and it is at its chaotic best with a full human team. But you do not need one. You can play the entire thing solo by commanding an AI element, and once you learn to lead them, it becomes some of the most deliberate, tense, satisfying solo gaming there is. Here is how to actually do it well, because flailing around alone is a quick way to a failed mission.

Lead the team, do not abandon it. The single biggest mistake solo players make is treating the AI squad as decoration and running ahead on their own. Do not. Your AI element is your force multiplier. Position them, give them orders, and let them carry their share of the danger. A solo run in Ready or Not is not you doing everything yourself. It is you being the commander who makes the right calls.

Learn the command wheel until it is muscle memory. Everything good about solo play runs through your orders. Stack the team on a door, choose how you breach, whether to use a flashbang, a stinger or the C2 charge, and decide whether to clear and move or hold. The more fluently you can issue these commands, the smoother and safer your runs become. Spend your first few missions just getting comfortable telling the team what to do, even if it feels slow.

Slow is the whole point. This is not a game you rush. Clear methodically, room by room, corner by corner. Mirror under doors, announce yourself, give suspects the chance to surrender. Going for the non-lethal, by-the-book approach is harder and more rewarding, and it is what the scoring actually wants from you. Charging in guns blazing might clear a room, but it will tank your score and usually get you or a teammate killed.

Respect every doorway. A Ready or Not door is the most dangerous object in gaming. Anything could be on the other side: a compliant civilian, an armed suspect, or a shotgun pointed right where your head will be. Stack up, prepare your breach, and never just walk through. The newer content, like the Boiling Point DLC with its lethal gas, only adds more ways for a careless entry to go wrong, which I covered in the Boiling Point report.

Use the kit, plan the loadout. Take the time before a mission to bring the right tools. Breaching charges for locked doors, the right less-lethal options, optics that suit the map. A good plan going in saves you from improvising badly under pressure.

The reason solo Ready or Not is so good for this channel is that it is pure decision-making. Every callout, every breach choice, every decision to take a suspect alive carries weight, and you are the one carrying all of it. It is slow, it is stressful, and it is brilliant. Get comfortable leading the AI and you have one of the best solo tactical experiences going. If you want to see all of this in action, watch me put it into practice in Solo Shotgun Raid on Clemente Farmhouse: Tactical Mayhem in Ready or Not.

The full Ready or Not run is right here: WillyB’s Ready or Not, and if you want to see where it sits among the best solo PvE games, I ranked the lot here.

Ready or Notsolotactical shooterSWATguide

// Was this field report useful?

Comments

Watch WillyB's Ready or Not → More Tactical & Extraction Shooters

← All Field Reports